![]() ![]() It is beyond perfectly reasonable for them to release a new software product every seven damn years. That's a really long time for a game that doesn't have a persistent multiplayer world involved (i.e. By the earliest time that anyone suspects we might even start seeing some preview hype about C:S2 it'll probably have been running for seven. Paradox/Colossal/AndEveryOtherGameDeveloperOnEarth is a business. Your post is bad and you should feel embarrassed about it.įREE BONUS (Since you apparently think you should get everything under the sun for free or something): Your post betrays your utter misunderstanding of the realities and limitations of software development. (No need to mention that upgrading the version of Unity the game runs on breaks, like, allllllll the mods. Would it be easier (and far faster) to start over from scratch? Almost certainly. Could they update THAT in place? Probably. Maybe they'd like to bump that up to one of the newer versions of Unity.ya know.one of the versions that don't even use that version numbering scheme anymore. Or, hey, I dunno, how about the version of Unity under the hood? Last I checked (which, admittedly, wasn't recently) Cities: Skylines runs on Unity 5. roads? Can they recode that in place? Probably. ![]() Can that even BE recoded? How much of this city builder's codebase do you imagine relies on a concept as fundamental as. How about the entire network system? That's pretty bad and would (almost certainly) be done completely differently in a 2.0 game. Many of which would require Herculean effort to recode. ![]()
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